We are welcoming everyone who wishes to contribute to the development of BFME: Reforged!
If you want to become a part of the team behind our non-commercial project, please think about the field you can help us in.
We kindly ask you in advance for two things:
1) Please write to us only if you are interested in getting into the team and working (contributing at least 2-3 hours to the project per week)!
2) Please try to point out as much about your skills and experience as you can and in case if you have any examples of your work (portfolio) don’t forget to share them with us!
C++ is the programming core of the game. If you can regularly devote at least 2 or 3 hours per week, please contact us!
Blueprints (simplified visual programming in UE 4).
Even if you are not familiar with programming, but still very enthusiastic about getting into the team and speeding up the development, you may write to us as well!
It will be essential to watch the tutorials, read the documentation and with that knowledge you will be able to help us make this game faster! If you feel ready to learn, let us know!
3D Modelling is a very important area of game development.
Character modelling – only for skilled and experienced (but you can still send us examples of your works). If you lack experience but still want to create characters for the new BFME, please take into account the amount of time that would be spent on learning (Blender is free to use and it’s a good software toolset; other options are Zbrush, 3ds Max, Maya and etc.)
Buildings and props modelling – for confident 3d modellers. Contact us and we will come up with an appropriate task for you.
Write to our mailbox and share examples of your works!
3D animation, skinning stand in high demand for Reforged.
Animation and skinning can be done in Blender (free to use), in Maya, 3ds Max and MotionBuilder.
If you feel passionate about taking part in the creation of new BFME as an animator, please write to us and show examples of your works!
Particles, FX is an exciting and entertaining area of development that circulates around visual effects for various skills and spells.
It’s possible to learn creating particles with the help of the official documentation: https://docs.unrealengine.com/en-US/index.html
And as well with multiple free tutorials on YouTube.
If you want to be creating special effects for new BFME, please create and send us 2-3 particles based on the effects from old BFME as a test task (Saruman or Gandalf spells, for example).
What should I do if I lack experience in game development but still want to participate in the development of BFME: Reforged?
If you have enough time and will and predisposition to creativity, you may start delving into any of game development areas listed above. Many factions are yet to be made and even already made models, animations and effects can still be replaced by yours if they are more beautiful and better than ours. But make no mistake, the process is not only about fun, it’s also about hard work that needs much time.
Please specify your discord or facebook account id in your letter!